using Newtonsoft.Json;

#pragma warning disable IDE1006 // 命名样式

namespace QNLua.CommonData
{
    public class SkillTipWindowOption
    {
		[JsonProperty("setHandleButton")]
		public bool? SetHandleButton { get; set; }
		public Dictionary<string, string>? PathMap { get; set; }
	}

	public class SkillTipWindowParams : LuaCommonDataParams
    {
        public string? rid { get; set; }
        public string? name { get; set; }
        public SkillTipWindowOption? option { get; set; }
    }
}
